| |
| A collection of articles, tutorials and essays written about various elements of programming and management. The latest articles will mainly focus on Agile Management, Extreme Programming and C++ Development (as posted on Engineering Game Development), as this is where my focus currently lies. |
| |
| |
| |
| .: Development Articles :. |
| |
| Const Correctness In C++ - 2007 |
|
Dev Master Sound and Music Wiki - 2005 |
| Hosted by: DevMaster.net |
|
Hosted by: DevMaster.net |
| Article discussing Const Correctness in C++, how it can be used the benifits that are gained for correctly written code. |
|
Sound and music related information in the area of Game Development. |
| |
| |
| |
| .: Programming While You Wait :. |
| |
| A collection of short articles that can be printed and displayed anywhere from an entire office to a single small room. Based on Google's 'Testing In The Toilet', they will cover various aspects of Game Development and Software Engineering, and are used (in a different guise) throughout the Blitz Games' offices. |
| |
|
|
| Const Correctness In C++ |
|
|
| |
|
|
| |
| |
| .: OpenAL Tutorials :. |
| |
| Loading OggVorbis Files From Memory - 2004 |
|
A Guide To Starting With OpenAL - 2003 |
| Hosted by: DevMaster.net |
|
Hosted by: GameDev.net |
| An extension on a previous article written by Jesse Maurais, this tutorial explains how to use the OggVorbis library to load ogg samples from memory in OpenAL. |
|
This tutorial covers the setting up and use of OpenAL in a basic application. Slightly out of date as it concerns OpenAL v1.0. |
| |
|
|
| |